Evaluating 3D User Interaction in VR

We proposed an EEG-based experiment framework that evaluates the performance of 3D interaction techniques in VR. Our lab environment integrates HTC VIVE, Leap Motion, and a 64-channel Compumedic EEG cap.

The aims of our research are to:

  1. Establish a continuous and objective measurement for the level of presence in VR,
  2. Induce design principles for content creation in VR, and
  3. Building a closed-loop VR + EEG platform that dynamically adjusts content presentation based on users’ cognition states.