- Human Computer Interaction (HCI)
- Interaction Design (IxD)
- Human-Centred Design (HCD)
Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as a whole. - Christopher A. Le Dantec, Editor.
Durick, JI, Robertson, T, Brereton, M, Vaisutis, K, Vetere, F & Nansen, B 2014, 'Ageing Within An Augmented Home', CHI, Toronto, Canada.
Davis, H, Nansen, B, Vetere, F, Robertson, TJ, Brereton, M, Durick, J & Vaisutis, K 2014, 'Homemade Cookbooks: A Recipe for Sharing', Proceedings of the 2014 ACM SIGCHI Conference on Designing Interactive Systems, Designing Interactive Systems, ACM, Canada, pp. 73-82.View/Download from: Publisher's site
In this paper we contribute to the growing body of research
into the use and design of technology in the kitchen. This
research aims to identify opportunities for designing
technologies that may augment existing cooking traditions
and in particular familial recipe sharing practices. Using
ethnographic techniques, we identify the homemade
cookbook as a significant material and cultural artifact in
the family kitchen. We report on findings from our study by
providing descriptive accounts of various homemade
cookbooks, and offer design considerations for digitally
augmenting homemade cookbooks.
Vaisutis, K, Brereton, M, Robertson, TJ, Vetere, F, Durick, J, Nansen, B & Buys, L 2014, 'Invisible Connections: Investigating Older People's Emotions and Social Relations Around Objects', Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Conference on Human Factors in Computing Systems, ACM, Toronto, Canada, pp. 1937-1940.View/Download from: Publisher's site
The advent of the Internet of Things creates an interest in how people might interrelate through and with networks of internet enabled objects. With an emphasis on fostering social connection and physical activity among older people, this preliminary study investigated objects that people over the age of 65 years viewed as significant to them. We conducted contextual interviews in people's homes about their significant objects in order to understand the role of the objects in their lives, the extent to which they fostered emotional and social connections and physical activity, and how they might be augmented through internet connection.
Discussion of significant objects generated considerable emotion in the participants. We identified objects of comfort and routine, objects that exhibited status, those that fostered independence and connection, and those that symbolized relationships with loved ones. These findings lead us to consider implications for the design of interconnected objects.
Robertson, TJ, Leong, TW, Durick, J & Koreshoff, T 2014, 'Mutual learning as a resource for research design', PDC 2014: Reflecting Connectedness, Participatory Design Conference, Association for Computing Machinery, Windhoek, Namibia.View/Download from: Publisher's site
Mutual learning processes provide the context for this
paper. We reflect on the early research design process of
an ongoing project that is investigating the potential
contributions of the Internet of Things (IoT) to ageing
well. While mutual learning is assumed and embedded in
Participatory Design tools and methods, it was only when
we explicitly used mutual learning processes, as a
resource in the research design of the project, that we
could make clear and accountable decisions about how to
proceed. The paper ends with a reaffirmation of the
importance of mutual learning processes in Participatory
Design, noting the opportunities, even imperatives, for
foregrounding mutual learning processes in the design of
Durick, JI 2012, 'Ageing bodies and the space they call home', Proceedings of OZCHI 2012 The 2nd International Body In Design Workshop, Australian Computer Human Interaction Conference, IDWoP. Interaction Design and Work Practice Lab, Melbourne, Australia, pp. 8-11.
Within the population of âolder adultsâ there is more diversity than in any other user group. Yet, generalised assumptions still exist about their capabilities, needs, and technology use. This paper briefly outlines existing research into designing technology for (older) users and suggests that the built environment can, and should, serve as the canvas for new technologies that support the sociophysical interactions of ageing bodies. Innovations coming from the fields of tangible interaction and interactive architecture have the opportunity to consider the whole environment in which such bodies reside. Rather than devising specific technologies for older users, this paper suggests focusing on the incorporation of flexible, mainstream technologies, into adaptable, intelligent homes, which support the autonomy of older adults. The challenges of such an endeavour are discussed as the grounding for future research into sociophysical technology that supports older users
Nansen, B, Vetere, F, Robertson, T, Brereton, M & Durick, JI 2013, 'Habituated interaction and social objects', British Computer Society Human Computer Interaction, Brunel University, West London.
In this position paper we draw from critical approaches to the concept of habit from cultural theory
to argue that considering the sociality of everyday objects might be productive for understanding
and designing for habituated interaction within the emerging Internet of Things.
Durick, JI, Robertson, TJ, Brereton, M, Vetere, F & Nansen, B 2013, 'Dispelling Ageing Myths in Technology Design', Proceedings of the 25th Australian Computer-Human Interaction Conference OzCHI, Australian Computer Human Interaction Conference, ACM, Flinders University, Adelaide, Australia, pp. 467-476.View/Download from: Publisher's site
We present a review of literature from the fields of gerontology, gerontechnology, HCI and government policy that deals with social and technical solutions for the ageing population. We highlight common assumptions about ageing people, which we argue ate still embedded in much of the research related to the domain of ageing.
Robertson, TJ, Durick, JI, Brereton, M, Vaisutis, K, Vetere, F, Nansen, B & Howard, S 2013, 'Emerging Technologies and the Contextual and Contingent Experiences of Ageing Well', Lecture Notes in Computer Science, IFIP TC13 Conference on Human-Computer Interaction, Springer, Cape Town, South Africa, pp. 582-589.View/Download from: Publisher's site
Based on a series of interviews of Australians between the ages of 55 and 75 this paper explores the relations between our participants' attitudes towards and use of communication, social and tangible technologies and three relevant themes from our data: staying active, friends and families, and cultural selves. While common across our participants' experiences of ageing, these themes were notable for the diverse ways they were experienced and expressed within individual lives and for the different roles technology was used for within each. A brief discussion of how the diversity of our aging population implicates the design of emerging technologies ends the paper.
Robertson, TJ, Durick, JI, Brereton, M, Howard, S, Vetere, F & Nansen, B 2012, 'Knowing Our Users: Scoping Interviews in Design Research with Ageing Participants', Proceedings of the 24th Australian Computer-Human Interaction Conference, Australian Computer Human Interaction Conference, ACM Press, Swinburne University of Technology, Melbourne, Australia, pp. 517-520.
This paper reports the findings from a series of scoping interviews designed to evaluate, ground and refine the initial understandings, assumptions and concepts of a research team in a larger project about the role of social and tangible technologies in maintaining good habits into old age. Participants understandings of some basic terms used in the research are presented along with a discussion of their current use of new and established information and communications technologies and the existing barriers to ongoing uptake of emerging technologies. The findings suggest that we question common assumptions about both ageing and technology usage by ageing people, demonstrating the contribution such early scoping interviews can make within design research projects.