Bakhanova, E, Voinov, A, Raffe, W & Garcia Marin, J 2019, 'Gamification of participatory modeling in the context of sustainable development: existing and new solutions', 23rd International Congress on Modelling and Simulation, Canberra.
Serious games and gamification tools have gradually expanded their application in participatory settings, while already being widely used in the context of sustainable development in general. Their popularity is explained by their ability to create an engaging and experimental environment, which evokes critical thought, meaningful interaction between the participants and experience-based learning.
Although game design principles and tools are, to a large extent, universal, their application differs from one field to another. The simulation modelling field has a long history of using game elements to make complicated models more user-friendly and understandable for wider audiences. Management flight simulators, microworlds, policy exercises and strategic simulations are among the most common examples. Meanwhile, the urban planning field often makes use of interactive 3D maps, including the most recent advancements in applying XR technologies to make the interaction with the system more tactile and collaborative in a multi- user setting. Serious games are used in participatory projects as a supplementary approach to provoking discussion among the stakeholders and stimulating critical thinking. Gamification in the participatory modeling field is commonly used at the initial and final stages of the process or by incorporating a role playing component into the process (e.g. in companion modeling and social simulations). Based on the existing research, we have two main observations: (1) in each of the above-mentioned fields there are traditional ways of using gamification and visualization instruments and there is a lack of ‘cross-pollination’ between various application fields in terms of choosing gamification tools, (2) gamification tools are commonly used at one or two stages of participatory modeling process but rarely over the entire process of participatory modeling. We suggest that by introducing more gamification elements throughout the whole PM process we can ...