Student Prototype Exhibition - a talent showcase
Coordinated by Dr Sam Ferguson, Co-director, Creativity and Cognition Studios, School of Software, it gave individuals and teams an opportunity to share with the judges and invited audience the design thinking informing their projects.
The students represented a range of subjects and degrees, so were grouped by subjects: Interactive Media, Introduction to Computer Game Programming, Human Centred Design Methods, Fundamentals of Interaction Design, Prototyping Physical Interaction and Software Development Studio. Projects completed in these subjects highlighted a wide variety of work, including interactive games, data visualisation, interactive musical interface, phone applications and cultural probes.
The four judges – Professor Elise van Den Hoven, A/Professor Andrew Johnston, Dr Tuck Wah Leong and Sam - were challenged by the 24 entries this inaugural Exhibition attracted.
“We were looking for projects that went beyond fulfilling the requirements of the assignment and showed original ideas, resolved designs and carefully executed implementations,” says Sam.
“However, we acknowledged the difficulty of comparing the vastly different projects. We deliberated as a group carefully after an individual shortlisting process and came up with our three winning projects.”
In first place was an Interactive Media project The Four Seasons by Natassja Sundara, Sebastian Du Toit, Alex Au, Conant Feng and Emmaneul Theodorus. This project expands on the concept of visualising Building 11’s sensor data in creative ways. Designed as a 2D platform game built on capturing weather data of temperature, rainfall, windspeed and the number of people entering building 11, the user plays as ‘Mr Cron’, adventuring through the terrain. With original art designs, the game’s art style slowly changes with the different seasons.
Second place winner was GROOP (Nattawat Watansuwan, Nattawat Kitticharoenjit and Piyawut Chantasrisawat) who did 'Directed Study' with Tuck, an open-ended subject that allows for detailed investigation in an area of student interest. GROOP is a mobile application for enhancing the experience of tertiary academic group work. There are several unresolved problems associated with collaborative learning, grouped into three areas - motivation, coordination, and ambiguity. This application shall assist students with group formation, initializing group projects, and collaboration.
The third place getter was another, individual, Directed Study project Using Cultural Probes in Research, by Hamish Henderson.
The audience voted for a People’s Choice using a Google form. It went to 'Safe Steps’ (Divas Malik, Aishwarya Jose, Kalpan Shah, Shagun Sharma and Luis Erazo) which looks at ways that information can be made available to people about walking surface conditions, which could help in falls prevention, especially for elderly people.