Sensory substitution studio team
One of many opportunities for self-driven, self-motivated learning in our dynamic 'Studio' subjects
What do Studios have to offer?
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Professor Robin Braun
Studios are exciting opportunities for students to articulate their knowledge and skills into capability. Studios are self-driven, self-motivated learning opportunities where students can discover for themselves what is required to create a product or application. Students then determine their own learning activities, while working in teams. Our studio subjects include an Individual Learning Contract, a Personal Design Journal, and a Team Product with proposal and finalisation stages. Studios are very different to traditional content-based subjects. They can be thought of as a combination of flipped learning, enquiry based and project-based structures. Students have Studios in six out of the eight academic semesters in their degree program, contributing 36 of 192 total credit points.
Created in our Applications and Fundamentals Studios subjects, the product shown above aims to assist visually impaired users with the sensory challenges of daily life (similar the goals of existing solutions such as OrCam or WeWalk). Students are designing a wearable solution, comprised of head-mounted sensor array and wrist-mounted interface, to analyse individual's surroundings. This product aims to overcome limitations of existing solutions by leveraging a number of recent advancements in Localisation, Sensing, Deep-Learning perception, and Human-Computer Interaction (HCI) technologies. The goal is to create a device that can analyse a person’s environment and provide a dictated response to the user through a ‘question and answer system’. This will enable a visually-impaired individual to leverage use of their other senses in place of healthy visual perception.
Interested in offering your real-world industry problems for the next studio?
Want to know more about what Studios have offer?
Contact: Professor Robin Braun
Coordinator of the BE(Hons) Data Engineering Program and the Fundamental Studios