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Damian Hills

Casual Academic, University Casual Academics
Advanced Computing, HCI/Information Science
 

Chapters

Hills, D.L. 2011, 'Collaborative Systems for Narrative Construction' in Candy, L. & Edmonds, E. (eds), Interacting Art, Research and the Creative Practitioner, Libri Publishing, Faringdon, Oxfordshire, U.K, pp. 150-160.
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This chapter outlines my work on creativity support tools for collaborative narrative and storytelling. I present this through the lens of an artefact I call assimilate, a work that builds upon a communal set of narratives that are seeded from mythology and folklore. Assimilate also serves as a prototype for evaluating reusable software architecture for collective knowledge accumulation and reflection. The technical aim is that of an holistic architecture, by which I mean a system that enables active engagement in the emergence of meaningful community narratives. These are systems that amplify or extend knowledge, based on its historical relationship to the environment and where the role of the participant is integral to the systems feedback and the maintenance of its self-organised behaviour.

Conferences

Hills, D.L. 2016, 'assimilate: Holistic System Design for Collaborative Narrative Construction', DIS '16 Companion Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems, ACM Conference Companion Publication on Designing Interactive Systems, ACM, Brisbane, QLD, Australia, pp. 93-98.
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This paper presents the design of a system that combines semi-autonomy with an interface that responds to natural user interaction through a device that is touch enabled or gesturally controlled. The aim is that of a holistic software architecture, or one that enables active engagement in the emergence of meaningful collaborative narrative. This design contains a set of features that enable and support conversation, collaboration and narrative construction. With the system, assimilate, participants engage a multi-user digital space with a reactive interface that overlays a visual collaborative environment. The interface triggers physical responsive feedback support embodied action and the recognition of meaning or intention associated with narrative exchange. The system design is presented with a collaborative exploration of the seminal experimental film, La Jetée by Chris Marker along with evaluation results.
Hills, D.L. 2014, 'Developing Emergent Play in Collaborative Online Experiences', Entertainment Computing – ICEC 2014, 13th International Conference, ICEC 2014, Sydney, Australia, pp. 117-124.
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Hills, D.L., Ji, Y. & Edmonds, E.A. 2012, 'An Enactive Multimodal Interface for Narrative Construction', Thesis Collection of the 3rd Art and Science International Symposium, 3rd Art and Science Exhibition, China Architecture Industry Publish Press, Beijing, China, pp. 260-265.
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This paper outlines requirements for a system of narrative knowledge generation that is accumulated through a collaborative multimodal interface. Here we discuss the design of the work `assimilate, a system of narrative construction through multimodal interface mechanics, currently exhibited at the 3rd Art & Science International Exhibition and Symposium in Beijing. The primary goal of the system, is to generate narrative knowledge structures through collaboration. This is knowledge that is generated through enaction or the primary bodily actions associated with the direct experiential world. In the context of the system description we will describe various aspects of design related to a collaborative multimodal interface. This includes our requirements for an interface to promote social experiences and the user experience in generating meaning; how the system generates and records knowledge outcomes that accrue meaning for a community, and finally how the system would be evaluated for further iterative design.
Hills, D.L. 2011, 'assimilate - An Interface for Collaborative Narrative Construction', 4th International Conference on Interactive Digital Storytelling, International Conference on Interactive Digital Storytelling, Springer-Verlag Berlin / Heidelberg, Vancouver, Canada, pp. 294-299.
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This paper describes the interface component of a visual collaborative storytelling system that enables participatory narration by means of tangible user interaction. The essential feature of the interface is to incorporate participants' creative actions by embedding metaphorical schemes through its mechanics and from the visualisation of self-organising content to support collaborative narrative comprehension.
Hills, D.L. 2010, 'A conversational framework for emergent collaborative storytelling', INT3 '10 Proceedings of the Intelligent Narrative Technologies III Workshop - FDG'10 International Conference, International Conference on the Foundations of Digital Games, ACM Digital Library, Monterey, CA, USA, pp. 1-4.
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This paper proposes a framework that incorporates shared narration through the design and evaluation of a creativity support system that promotes meaning and sense-making for collaborative storytelling in a situated context. The approach is to develop a holistic system that enables the processes during a group conversation, or the situated modalities associated with oral storytelling.
Hills, D.L. 2009, 'Assimilate.net: creativity support for situated collaborative storytelling', The 7th ACM conference on Creativity and Cognition, The 7th ACM conference on Creativity and Cognition, ACM Digital, Berkeley, CA, USA, pp. 329-329.
How we assimilate stories into our common experiences and shape culture is the field of study known as narrative intelligence. By following this hypothesis and investigating theories of conversation modeling, this research outlines a creativity support system for collaborative storytelling that invites participatory narration and shared understanding in a situated context.
Hills, D.L. 2009, 'assimilate: Situated Collaborative Storytelling System', Interactive Entertainment 09, Interactive Entertainmen, ACM Digital, Sydney, Australia, pp. 1-1.
The assimilate system is an online collaborative environment that allows participants to visually construct narratives in a 3D virtual space. Using an expressive and physical touch table interface, up to four participants can collaboratively narrate an ongoing story using online media obtained through an internet keyword search.
Amitani, S., Bilda, Z., Hills, D.L. & Edmonds, E.A. 2009, 'Our Content: Generative Montage Methods for Multimedia Data', Proceedings of the 4th Int Conference on Internet and Web Application Services ICIW 2009, International Conference on Internet and Web Applications and Services ICIW, IEEE Computer Society, Venice, Italy, pp. 655-660.
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This paper presents the latest results from our project âOur Contentâ which aims to develop systems that generate meaningful sequences of information out of existing information. The Our Content engine is rather like an automated editor that generates meaningful output by combining the content provided by audiences in an interesting and stimulating way. We explain the developed algorithm and an application âgenerative websiteâ where public audiences can post their own contents such as videos and then the website automatically generates meaningful sequences of videos.
Hills, D.L., Pisan, Y. & Edmonds, E.A. 2008, 'Towards a Generic Framework for Situated Collaborative Storytelling', Proceedings of the Fifth Australasian Conference on Interactive Entertainment, Interactive Entertainment, ACM Press, Brisbane, Australia, pp. 1-6.
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How we assimilate stories into our common experiences and shape culture is the field of study known as narrative intelligence. By following these assumptions and investigating theories of conversation and rhetoric, this paper outlines a generic framework for a visual collaborative storytelling system that emphasises participatory narration and shared understanding in a situated context.
Selected Peer-Assessed Projects