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Amir Talaei-Khoei

Professional


Image of Amir Talaei-Khoei
Lecturer, School of Systems, Management and Leadership
Core Member, HCTD - Human Centred Technology Design
 

Research Interests

  • Healthcare Analytics
  • Assistive Technology for Aged Care
  • Educational Technologies

Books

Tavana, M., Ghapanchi, A.H. & Talaei-Khoei, A. 2014, Healthcare informatics and analytics: Emerging issues and trends.
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© 2015 by IGI Global. All rights reserved. Healthcare practices have been enhanced through the use of information technologies and analytical methods. A cross between computer science, healthcare, and information science is needed for the optimization of data resources and information systems within the healthcare industry. Healthcare Informatics and Analytics: Emerging Issues and Trends introduces the latest research concerning the innovative implementation of information technology and data analysis in the healthcare field. Highlighting current concerns and recent advances in patient care and healthcare delivery, this book is a comprehensive reference source for academics, researchers, medical students, and healthcare practitioners interested in the application of information science within the health sector.

Chapters

Smith, S.T., Talaei-Khoei, A., Ray, M. & Ray, P.K. 2011, 'Agent-Based Monitoring of Functional Rehabilitation Using Video Games' in Advanced Computational Intelligence Paradigms in Healthcare 5, Springer, Germany, pp. 113-141.
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In recent years, there has been an increasing trend towards using video games for health applications. In particular interactive video games, where an individual interacts with the game by moving their limbs or whole body, have started to find application in the field of rehabilitation medicine. The often dull and repetitive nature of rehabilitation exercise can be transformed into an activity to which patients happily adhere via the use of engaging video games that are enjoyable to play. One additional potential benefit of video game use in rehabilitation is that patients can continue to interact with the video game system in their own home following discharge from hospital. As such, video games may offer a means for rehabilitation specialists to remotely assess compliance of patients with their rehabilitation therapy and monitor changes in function over time. Although the use of technology for monitoring health at home is now widespread, an as yet unexplored challenge lies in integrating information technologies with rehabilitation games. This keeps the health professional informed about compliance and progress of the video game exercise, while the patient performs her/his prescribed rehabilitation routine at home. Therefore, there is a strong need for a computational framework to support the medical professional and patient by using an agent-based architecture. Agents are pieces of software that act on behalf of human roles, involved in rehabilitation process. The objective of this chapter is to thus address major issues in designing an agent-based mobile monitoring system for rehabilitation treatments. The chapter also suggests how to remotely measure the patients progress in rehabilitation treatments while the patient plays video games at home.

Conferences

Khoei, T.T. & Talaei-Khoei, A. 2015, 'Peer learning in the class or on facebook? A correlational experiment on learning outcomes', 2015 Americas Conference on Information Systems, AMCIS 2015, Americas Conference on Information Systems (AMCIS), Puerto Rico.
This paper presents two interventions to improve the peer learning practice in an Information System course; namely (1) class-based peer tutoring in small groups and (2) discussions on Facebook group of the course. The article aims at comparing the correlations between the learning outcomes with class-based peer tutoring as well as with Facebook engagement. The findings show that although the learning outcomes are correlated with the both of these two interventions, the students' engagement on Facebook has a stronger correlation with the learning outcomes. The study also reports the lessons learned in improving students' engagement on the Facebook group of the course. The results have been discussed in the lens of Theory of Peer Learning and the future avenues of research have been suggested. This study also motivates teaching practitioners in Information Systems to improve peer learning practices by the use of social networking sites in their courses.
Talaei-Khoei, A., Lewis, L., Talaei Khoei, T., Ghapanchi, A.H. & Vichitvanichphong, S. 2015, 'Seniors' perspective on perceived transfer effects of assistive robots in elderly care: Capability approach analysis', ICIS 2015 Proceedings, International Conference on Information Systems (ICIS 2015), AISEL, Texas, USA.
There have been widespread critiques towards the lack of contextual approaches in the adoption theories. This paper argues that independent living plays a significant role in adoption of assistive technologies such as robots among seniors. Therefore, the present article introduces perceived transfer effects as a cognitive process in which elderly realize how assistive robots help them in their functional abilities to empower their capabilities required to live independently. The study conducts qualitative interviews to understand the constructs contributing to the perceived transfer effects of assistive robots from seniors' perspective. The paper demonstrates the potentials of the capability approach in the context of assistive robots for elderly. The paper opens avenues of research in adoption of similar types of assistive technologies among elderly. The article also informs nursing and aged care professionals about the better adoption of robots as an alternative intervention to improve the everyday life of seniors
Vichitvanichphong, S., Talaei-Khoei, A., Kerr, D. & Ghapanchi, A.H. 2014, 'Adoption of Assistive Technologies for Aged Care: A Realist Review of Recent Studies', 2014 47TH HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS), pp. 2706-2715.
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Amrollahi, A., Ghapanchi, A.H. & Talaei-Khoei, A. 2014, 'From Artefact to Theory: Ten Years of Using Design Science in Information Systems Research', PROCEEDINGS OF THE 13TH EUROPEAN CONFERENCE ON RESEARCH METHODOLOGY FOR BUSINESS AND MANAGEMENT STUDIES (ECRM 2014), pp. 383-392.
Ammrollahi, A., Ghapanchi, A.H. & Talaei-Khoei, A. 2014, 'Using crowdsourcing tools for implementing open strategy: A case study in education', 20th Americas Conference on Information Systems, AMCIS 2014, 20th Americas Conference on Information Systems, AMCIS 2014, Savannah, GA; United States.
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Sue, D., Ray, P., Talaei-Khoei, A. & Jonnagaddala, J. 2014, 'An initial proof of concept for Xbox Kinect as an alternative technology designed to improve driving performance of seniors', Gerontechnology, p. 283.
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Purpose: Seniors make up a larger than expected percentage of drivers involved in accidents based on crash statistics. However, driving is one of the independent living capabilities desired by seniors<sup>1-3</sup>. The main objective of this study is to provide an experimental proof concept on the hypothetical causality between playing physically-engaging video games on a regular basis and improving driving performance among older people. Recently, a new phenomenon of motion controlled video game consoles entered the market that not only improves the cognition of players, but also their physical states by requiring interactivity by the use of gestures involving the entire body. This study employed Xbox Kinect technology whereby players do not need any wired or wireless attachments while physically engaged in gaming. This provides a more realistic game scenario and allows for easier adoption. Method: A systematic literature review was conducted. A hypothetical causality was developed between playing these games and the driving performance of elderly people that needed to be tested. To do so, a small-scale self-observatory experiment was conducted in which the Xbox Kinect video games were played. The results of the observations were recorded. Results & Discussion: The literature review resulted in a set of physical, visual and cognitive declines associated with the driving skills of seniors. Xbox Video games were introduced that engage players in similar physical, visual and cognitive activities including endurance, postural sway, reaction time, eyesight, eye movement, attention and concentration, difficulties with orientation and semantic fluency. However, manual dexterity, visual-spatial perception and binocular vision could not be addressed by these games. It was observed that Xbox Kinect (by incorporating Kinect sensor facilities) combines physical, visual and cognitive engagement of players, in this case, seniors. Therefore, it has several useful features tha...
Najaftorkaman, M., Ghapanchi, A.H. & Talaei-Khoei, A. 2014, 'Analysis of research in adoption of person-Centred healthcare systems: The case of online personal health record', Proceedings of the 25th Australasian Conference on Information Systems, ACIS 2014.
Although the personal health record (PHR) has enormous potential to ameliorate both documentation of health-related information and care of individuals, it has not been adopted as originally expected. The purpose of this paper is to analyse research studies in PHR adoption and provide a comprehensive taxonomy of the factors affecting PHR adoption. We searched three categories of key terms across nine academic databases and identified an initial set of 7,468 research studies. We filtered papers on the basis of their title, abstract and full text (91 remaining papers) to have relevant PHR adoption research studies. Based on the conceptualisation of adoption factors in the 91 included papers, a list of factors that impacted on PHR adoption was identified and we categorised them into six main clusters. This review is a good starting point for researchers who are interested in adoption of PHR systems. Furthermore, it provides valuable information for healthcare practitioners and PHR system developers.
Vichitvanichphong, S., Talaei-Khoei, A., Kerr, D. & Ghapanchi, A.H. 2014, 'Utilising capability approach for adoption of assistive technologies among seniors: Conceptual model (Research in Progress)', Proceedings of the 25th Australasian Conference on Information Systems, ACIS 2014.
&copy; 2014. In this paper, we argue that the existing adoption theories lack a sufficient level of attention to the context of the everyday lives of seniors and as such have been incapable of successful explaining adoption concepts specifically related to seniors. The study highlights the concept of empowerment and relates it to assistive technologies that may assist in training and improving the functional abilities of the elderly with respect to their capabilities to undertake daily activities e.g. driving. The paper looks at empowering capabilities and utilises the capability approach to explain the constructs involved in the adoption technologies among seniors. In order to clarify the proposed constructs and the utilisation of the capability approach, the article presents an exemplar in adopting Xbox Kinect video games that combine physical, visual and cognitive abilities and can be used to help seniors to improve their driving. The paper is research in progress and invites experts to collect in-depth empirical evidence for the proposed model.[Vichitvanichphong et al.]
Vichitvanichphong, S., Kerr, D., Talaei-Khoei, A. & Ghapanchi, A.H. 2013, 'Analysis of research in adoption of assistive technologies for aged care', Proceedings of the 24th Australasian Conference on Information Systems.
&copy; 2013. The main objective of this study is to provide detailed analysis on the research conducted in the area of adoption for assistive technologies in aged care. The article analyses the studies and concludes with avenues, guidelines and gaps for research in this area. This study has conducted a systematic search on eight popular academic databases and identified relevant papers published. The paper identifies potential technologies that have been utilised to address seniors' daily life difficulties in three areas: independent living, social isolation, dementia and medication taking. The article presents the theoretical lenses used for studying the adoption of these technologies in aged care. In addition to that, the systematic review has come up with interesting demographics on research approaches, and fields of publication for the research in this area. The paper outlines that the Australian research in adoption of assistive technologies for aged care has been over focused on healthcare domain and has largely ignored information system outlets. The possible reasons and potential directions for this issue have been discussed.
Talaei-Khoei, A., Ray, P.K. & Parameshwaran, N. 2011, 'Policy-Based Awareness: Implications in Rehabilitation Video Games', 2011 44th Hawaii International Conference on System Sciences, Hawaii International Conference on System Sciences, IEEE, Kauai, USA, pp. 1-10.
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Interactive video games are being used increasingly to transform the dull and repetitive nature of rehabilitation exercises into an enjoyable play by moving limbs or whole body. One major benefit of using video games in rehabilitation is the possibility of home-based treatments. Video games open up new options for occupation therapists to remotely supervise the compliance of patients with their rehabilitation therapy while monitoring changes in patients' functions over a period. For this to happen efficiently, in this paper we propose that some routine activities of occupational therapists be partially incorporated into software agents. These agents should recognize the relevance of patient's problems to their exercise tasks based on their awareness about patients' conditions. We present a 3-step process, called Required Awareness of Agents based on Policies (RAAP), to create awareness about policies in agents where policies are obtained from the domain of rehabilitation treatment, and demonstrate that the actions of such agents are always policy compliant.
Talaei-Khoei, A., Ray, P., Parameswaran, N. & Beydoun, G. 2011, 'Modeling awareness of agents using policies', ICSOFT 2011 - Proceedings of the 6th International Conference on Software and Database Technologies, pp. 353-358.
In addition to cooperation, research in disaster management exposes the need for policy awareness to recognize relevant information in enhancing cooperation. Intelligent software agents have previously been employed for problem solving in disaster situations but without incorporating how the agents can create or model awareness. This paper presents an awareness based modelling method, called MAAP, to maintain awareness of software agents of a given set of policies. The paper presents preliminary results indicating that the use of policies as a source of awareness, as facilitated by MAAP, is a potentially effective method to enhance cooperation.
Talaei-Khoei, A., Bleistein, S.J., Ray, P.K. & Parameswaran, N. 2010, 'P-CARD: Policy-Based Contextual Awareness Realization for Disasters', 2010 43rd Hawaii International Conference on System Sciences, Hawaii International Conference on System Sciences, IEEE, Honolulu, USA, pp. 1-10.
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In an emergency response to a disaster, cooperation, upon which first responders rely to maintain contextual awareness, may not be adequate. This paper addresses how to maintain contextual awareness and extend cooperation among first responders in a disaster. Much research proposes that software agents can be used to aid in maintaining contextual awareness when direct cooperation is not available. However, the process of contextual awareness realization, a critical aspect to use software agents, has largely been ignored. This paper thus proposes a four-step process for contextual awareness realization driven by policies. The process is demonstrated via application to a scenario based on the hazardous material rail incident in Casa Grande, AZ. The paper concludes that refinement of management issues to policies, and then transforming policy to rules to define software agent behaviors is a potentially effective method for contextual awareness realization in software agents. This method enhances cooperation among involved agencies.
Talaei-Khoei, A., Ray, P. & Parameshwaran, N. 2010, 'Policies: From Making Sense of Experiences to Relevance of Information in Disaster Management; Need for Technical Solutions', BUSINESS TRANSFORMATION THROUGH INNOVATION AND KNOWLEDGE MANAGEMENT: AN ACADEMIC PERSPECTIVE, VOLS 1-2, pp. 829-841.
Talaei-Khoei, A., Bleistein, S., Ray, P., Parameswaran, N. & IEEE 2010, 'P-CARD: Policy-based Contextual Awareness Realization for Disasters', 43RD HAWAII INTERNATIONAL CONFERENCE ON SYSTEMS SCIENCES VOLS 1-5 (HICSS 2010), pp. 584-593.
Smith, S.T., Talaei-Khoei, A. & Ray, M. 2009, 'Electronic Games for Aged Care and Rehabilitation', 11th International Conference on e-Health Networking, Applications and Services, 2009., International Conference on e-Health Networking, Applications and Services, IEEE, Sydney, Australia, pp. 42-47.
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The declining cognitive and motor abilities has become a major problem in the health care of the elderly, often leading to potentially fatal falls. Current rehabilitation strategies to address this issue include routine physiotherapy which is often dull and boring for the patient, leading to poor adherence. In recent years, the use of video games in physical therapy has reportedly had a positive affect on rehabilitation strategies. We propose using a modified version of a music video game, dance dance revolution (DDR), to motivate the elderly and increase adherence to rehabilitation. We also present the design of a mobile monitoring system which allows the health professional to monitor the patient's progress.
Zuehlke, P., Li, J., Talaei-Khoei, A. & Ray, P.K. 2008, 'A functional specification for mobile', 11th International Conference on e-Health Networking, Applications and Services, 2009., International Conference on e-Health Networking, Applications and Services, IEEE, Sydney, Australia, pp. 74-78.
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The declining cognitive and motor abilities has become a major problem in the health care of the elderly, often leading to potentially fatal falls. Current rehabilitation strategies to address this issue include routine physiotherapy which is often dull and boring for the patient, leading to poor adherence. In recent years, the use of video games in physical therapy has reportedly had a positive affect on rehabilitation strategies. We propose using a modified version of a music video game, dance dance revolution (DDR), to motivate the elderly and increase adherence to rehabilitation. We also present the design of a mobile monitoring system which allows the health professional to monitor the patient's progress.
Talaei-Khoei, A., Ray, P.K. & Parameswaran, N. 2009, 'Awareness Behavioral Modelling for Fault Management of Agent-Based Computer Supported Cooperative Work', International Conference on Computational Intelligence, Modelling and Simulation, 2009., International Conference on Computational Intelligence, Modelling and Simulation, IEEE, Brno, pp. 1-5.
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Distributed software systems enable enterprise-wide computing using business applications installed in different geographical areas. The complexity of distribution in this type of software highlights the significance of managing cooperation between distributed nodes. Computer supported cooperative work (cscw) transfers business requirements for cooperation to computer-based technical solutions. In such dynamic and distributed systems, when exceptional faults occur - cooperation is hard to achieve without enough knowledge about the context, which is called awareness. The dynamic nature of distributed software systems directs us to use agents for management purposes. In this paper, we propose a behavioral model of awareness that agents need to possess for effective fault management while they are engaged in cooperative work. The main contribution of this paper is presented through an example scenario in network management.
Talaei-Khoei, A., Ray, P.K. & Parameswaran, N. 2009, 'A Proposed Research for Conceptual Modeling of Policy-Based Mobile Agent Groups', Third Asia International Conference on Modelling & Simulation, 2009. AMS '09., Asia International Conference on Modelling & Simulation, IEEE, Bali, pp. 13-18.
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Mobile agents are increasingly play significant role in distributed information systems. This article addresses the problem that happens when a mobile agent leaves a group and wants to join another one. Therefore, it has to follow different polices which may have conflicts with its own requirements. The paper studies the problem from cooperative management point of view and goes to the technological level. The multi-disciplinary nature of this problem makes the conceptualization beneficial to build a mutual understanding of the situation and recognize policy conflicts. Our research question specifies how to recognize conflicts between requirements of the agent and policies of locations, where it recently has moved. The paper discusses about a proposed research to build a meta-model for conceptual modeling of this situation that should cover agency
Talaei-Khoei, A., Ray, P. & Parameswaran, N. 2009, 'An Awareness Framework for Agent-based Mobile Health Monitoring', THIRD INTERNATIONAL CONFERENCE ON NEXT GENERATION MOBILE APPLICATIONS, SERVICES, AND TECHNOLOGIES, PROCEEDINGS, pp. 108-113.
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Talaei-Khoei, A., Sheriffian, A.H., Akbari, M.K. & Verdom, J.F. 2005, 'A new approach for service-oriented architecture', Enabling Technologies for the New Knowledge Society, pp. 459-470.
Talaei-Khoei, A., Akbari, M.K., Talaei-Khoei, M. & Hassanzade, A. 2005, 'Feasibility and priority study for presenting health services over the internet', Proceedings of the European Conference on e-Government, ECEG, pp. 387-398.
'If you don't see the Internet as an opportunity, it will be a threat.' (Blair 1999). Putting "e" in health services imposes some essential requirements to the system. Using some system engineering methodologies for determining the blueprint of our development is required before diving in implementation. To create a mathematical method for implementing electronic health services in developing countries, we chose Mashhad health system as our case study, and designed our survey in three steps: Primary investigation, Feasibility study and Priority study. Primary study consists of problem finding based on PIECES (Talaei-Khoei 2004) framework, then using statistical analysis based on workers and clients' opinions, we determined important and intensive problems in each unit. The next step in this survey is feasibility study, at first; in this step we proposed the essential services for solving the found problems in primary study. We also have defined several enhancing and restricting parameters based on governmental technical reports and collected the statistical data on professionals' opinions. Service feasibility identification is made through considering the effect of enhancing and restricting parameters on it. Finally, applying Analytical Hierarchy Process method for strong-weak point and opportunity as our two-criteria problem, the priority of feasible services was set. The result of this survey is determining the prioritized feasible services to be implemented in Iran as a developing country.
Talaei-Khoei, A., Akbari, M.K., Shirazi, M.R.A. & Heydari, S. 2005, 'A new method for customer-supplier relationship management', Proceedings of the 1st International Conference on Internet Technologies and Applications, ITA 05, pp. 541-549.
Lack of efficient catalogue management services in e-commerce system with enough and exact information about the orders and weakness in search methods for finding the commodities decreases the customer trend for using these systems. Investigating the results of customers' trend to e-commerce systems directed us to present a new method in customer-supplier relationship in these systems. In this paper we present a web-based application for customer-supplier relationship which can embed to a CRM system as a service. The proposed service manages the requirements identification, using SCG(Standard Classification of Goods) for implementing the automated requirements identifier. This system informs the suppliers about the requested orders in specific method. In this method system identifies the industry of supplier with SCI (standard Classification of Industries) and submits the received orders. Suppliers can present their proposal with answer the determined multi choice questions and system measures the proposal score and if it will be more than the determined negotiation ratio, service begins to negotiate with them to improve their proposals according to other proposals participated in this competition.

Journal articles

Vichitvanichphong, S., Talaei-Khoei, A., Kerr, D., Ghapanchi, A.H. & Scott-Parker, B. 2016, 'Good old gamers, good drivers: Results from a correlational experiment among older drivers', Australasian Journal of Information Systems, vol. 20.
&copy; 2016 Vichitvanichphong, Talaei-Khoei, Kerr, Ghapanchi & Scott-Parker. In many situations, driving is essential for senior citizens to maintain their independent lifestyle. A systematic literature review was conducted that summarized the age-related physical, visual and cognitive functional declines and their associated risk to driving. Based on these findings, we explored whether the skills required in playing Xbox Kinect video games were correlated with measures of driving performance among older drivers. Fifty-two participants, 65 years of age or older (Mean = 72; SD = 3.84; range 65 - 85 years; 29 males) who have access to a car and drive frequently were invited to play Just dance, Table Tennis (ping pong), Bowling, and Dr Kawashima's Brain Training Exercises on an Xbox Kinect 360. Participants also completed a 25-minute on-road driving task along a predetermined route to assess and identify critical driving errors using a similar instrument as that used by a driving license examiner. Bivariate correlation examined the relationship between game scores and these objective driving skills. There was a significant correlation between the Xbox Kinect video games and on-road driving scores (r = 0.861, p < 0.001), indicating that 'good gamers are good drivers'. This correlation was significant for the males (r = 0.864, p < 0.001) as well as for the females (r = 0.878, p < 0.001). We suggest that performance on Xbox games may be a suitable, cost-effective and less-risky indicator of on-road driving skills for older drivers, particularly in jurisdictions in which mandatory testing of older citizens has been introduced or is being considered as a requirement in the driver licensing process.
Najaftorkaman, M., Ghapanchi, A.H., Talaei-Khoei, A. & Ray, P. 2015, 'A Taxonomy of Antecedents to User Adoption of Health Information Systems: A Synthesis of Thirty Years of Research', Journal of the Association for Information Science and Technology, vol. 66, no. 3, pp. 576-598.
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In the past three decades, several studies have extracted antecedents to the user adoption of Health Information Systems (HIS). This study proposes a reflective pause on the HIS adoption literature in order to broaden our understanding of factors contributing to the user adoption of Electronic Medical Record (EMR). This paper aims to provide a comprehensive taxonomy of the factors influencing the user adoption of EMR and to classify these factors into meaningful categories. We searched the selected keywords on several academic databases and found an initial set of 9684 studies. We excluded papers on the basis of their title, abstract and full text (89 remaining papers). The effectiveness of adoption theories has been explored based on the empirical results identified in the EMR research. Furthermore, according to the conceptualization of the factors in the literature, a list of 78 factors affecting EMR adoption was identified. These factors were classified to eight categories: individual factors; psychological factors; behavioural factors; environmental factors; organizational factors; financial factors; legal factors; and technical factors. Finally, the results have implications for researchers and practitioners, including policymakers, marketers, Information Technology (IT) professionals, Health Information Management (HIM) practitioners, health practice managers, and EMR system developers.
Vichitvanichphong, S., Talaei-Khoei, A., Kerr, D. & Ghapanchi, A.H. 2015, 'What Does Happen to Our Driving When We Get Older?', TRANSPORT REVIEWS, vol. 35, no. 1, pp. 56-81.
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Lee, T., Ghapanchi, A.H., Talaei-Khoei, A. & Ray, P. 2015, 'Strategic Information System Planning in Healthcare Organizations', Journal of Organizational and End User Computing, vol. 27, no. 2, pp. 1-31.
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Ghanbarzadeh, R., Ghapanchi, A., Blumenstein, M. & Talaei-Khoei, A. 2014, 'A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review', Journal Of Medical Internet Research, vol. 6, no. 2.
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Background: A three-dimensional virtual world (3DVW) is a computer-simulated electronic 3D virtual environment that users can explore, inhabit, communicate, and interact with via avatars, which are graphical representations of the users. Since the early 2000s, 3DVWs have emerged as a technology that has much to offer the health care sector. Objective: The purpose of this study was to characterize different application areas of various 3DVWs in health and medical context and categorize them into meaningful categories. Methods: This study employs a systematic literature review on the application areas of 3DVWs in health care. Our search resulted in 62 papers from five top-ranking scientific databases published from 1990 to 2013 that describe the use of 3DVWs for health care specific purposes. We noted a growth in the number of academic studies on the topic since 2006. Results: We found a wide range of application areas for 3DVWs in health care and classified them into the following six categories: academic education, professional education, treatment, evaluation, lifestyle, and modeling. The education category, including professional and academic education, contains the largest number of papers (n=34), of which 23 are related to the academic education category and 11 to the professional education category. Nine papers are allocated to treatment category, and 8 papers have contents related to evaluation. In 4 of the papers, the authors used 3DVWs for modeling, and 3 papers targeted lifestyle purposes. The results indicate that most of the research to date has focused on education in health care. We also found that most studies were undertaken in just two countries, the United States and the United Kingdom. Conclusions: 3D virtual worlds present several innovative ways to carry out a wide variety of health-related activities. The big picture of application areas of 3DVWs presented in this review could be of value and offer insights to both the health care communi...
Talaei-Khoei, A., Vichitvanichphong, S., Solvoll, T., Ray, P. & Ghapanchi, A.H. 2014, 'A Methodology to Develop Awareness in Computer Supported Collaborative Work using Policies', Journal of Computers and System Sciences, vol. TBA.
Cooperation is significantly influenced by participants awareness of relevant information. The objective of this paper is to propose a methodology to design and develop applications that assist individuals to identify their awareness. The present study is based on two main observations from the literature. First, studies on the utilization of information technology for cooperation emphasize the role of awareness as a means to identify the relevance of information in the midst of an abundance of inputs. Second, there are bodies of work that indicate the significant contributions of agents to design and develop software appli-cations to assist individuals to maintain their awareness; however methods on how to become aware of information have been largely ignored. Through extending Cooperative management Methodology for En-terprise Networks (CoMEN), this article introduces Policy-based Awareness Management (PAM) - a software engineering methodology that proposes the use of existing policy rules as a source to identify awareness. The methodology has been built on the logic of general awareness, and implements Directory Enabled Networks (DEN) policy structure. The contribution of the paper is illustrated through the wireless communication system at a hospital in Norway. We conclude that theory of General Awareness and in particular PAM as an extension of CoMEN, is effective to identify relevant information for agents.
Vichitvanichphong, S., Talaei-Khoei, A., Kerr, D. & Ghapanchi, A.H. 2014, 'Assistive Technologies for Aged Care: Supportive or Empowering?', Australasian Journal of Information Systems, vol. 18, no. 3.
The main objective of this paper is to explore the potential of assistive technologies to support seniors independent living. The work looks at two salient aspects of technology use for the elderly, namely direct support technologies (aids to help with daily living) and empowering technologies (technologies designed to assist people to be more resilient and adapt to daily living through training). The research undertakes a comprehensive analysis of the literature and conducts a realist review of relevant papers published since 2000. The paper concludes that, although much research in this area targets the direct support for older adults, the effective use of technologies to maintain seniors physical and cognitive abilities requires further investigations. This can provide avenues of opportunities that would empower seniors to help them improve their independent living skills.
Sue, D., Ray, P., Talaei-Khoei, A., Jonnagaddala, J. & Vichitvanichphong, S. 2014, 'Assessing Video Games to Improve Driving Skills', Journal Of Medical Internet Research, vol. 2, no. 2, pp. 1-8.
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Background: For individuals, especially older adults, playing video games is a promising chance for improving driving skills. The ease of use, wide availability, and interactivity of gaming consoles makes it an attractive form of healthcare. Objective: This paper describes whether it would be viable to install consoles in every home for individuals looking to improve their driving skills and how beneficial it would be to reducing the number of accidents on our roads as well as increasing the average age of drivers. Methods: A systematic literature survey was conducted and the results lead to physical evaluations including actual playing of video games using Xbox360 Kinect console in a self-observatory study. Results: Twenty nine articles were identified in literature which discusses video games improving driving skills. It was found the Xbox 360 Kinect is capable of improving memory and training the entire body. These results are consistent with results from our self-observatory study. However, we also identified few additional issues from our observatory study which were not discussed in literature before. Conclusions: From the research that has been carried out, we can conclude that video game consoles are a viable solution for improving users physical and mental states. Whilst there are a few issues identified, they can be tackled. In future we propose to carry a thorough evaluation of video games by recruiting elderly people.
Sue, D., Ray, P., Talaei-Khoei, A., Jonnagaddala, J. & Vichitvanichphong, S. 2014, 'Assessing video games to improve driving skills: a literature review and observational study.', JMIR serious games, vol. 2, no. 2, p. e5.
BACKGROUND: For individuals, especially older adults, playing video games is a promising tool for improving their driving skills. The ease of use, wide availability, and interactivity of gaming consoles make them an attractive simulation tool. OBJECTIVE: The objective of this study was to look at the feasibility and effects of installing video game consoles in the homes of individuals looking to improve their driving skills. METHODS: A systematic literature review was conducted to assess the effect of playing video games on improving driving skills. An observatory study was performed to evaluate the feasibility of using an Xbox 360 Kinect console for improving driving skills. RESULTS: Twenty-nine articles, which discuss the implementation of video games in improving driving skills were found in literature. On our study, it was found the Xbox 360 with Kinect is capable of improving physical and mental activities. Xbox Video games were introduced to engage players in physical, visual and cognitive activities including endurance, postural sway, reaction time, eyesight, eye movement, attention and concentration, difficulties with orientation, and semantic fluency. However, manual dexterity, visuo-spatial perception and binocular vision could not be addressed by these games. It was observed that Xbox Kinect (by incorporating Kinect sensor facilities) combines physical, visual and cognitive engagement of players. These results were consistent with those from the literature review. CONCLUSIONS: From the research that has been carried out, we can conclude that video game consoles are a viable solution for improving user's physical and mental state. In future we propose to carry a thorough evaluation of the effects of video games on driving skills in elderly people.
Amrollahi, A., Ghapanchi, A.H. & Talaei-Khoei, A. 2014, 'Three decades of research on strategic information system plan development', Communications of the Association for Information Systems, vol. 34, no. 1, pp. 1439-1467.
Kosman, K., Talaei-Khoei, A., Ghapanchi, A.H. & Ray, P. 2013, 'A Systematic Literature Review Approach To Clinical Trial Informatics Systems: Case of caBIG and its Clinical Trial', International Journal of Advanced Information Technologies (IJAIT), vol. 7, no. 1, pp. 84-98.
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An increased usage of clinical trial informatics systems will promote scientific institutions, benefit the worldwide research community, and assist in the rising trend of personalized medicine. This paper undertakes a systematic review to gain insight into existing studies on the Clinical Trial Informatics Systems (CTIS). In particular, we will focus on those articles that have worked on a special type of CTIS called the Cancer Biomedical Informatics Grid (caBIG), developed by the National Cancer Institute, and its Clinical Trial Management System (CTMS) workspace which uses Clinical Trials Suite software. Based on the 67 extracted studies from 2001-2011, we classified the literature into the 3 broad categories of product description, analysis of options, and user behaviour, each containing some sub-categories, and provided insight into each category. Moreover, this paper presents insightful recommendations for health institutions to enable them ensure that the adoption and implementation of a clinical trials informatics systems such as caBIG/CTMS will be satisfactory. Finally, this article presents 5 important gaps in the literature and calls for future research to fill those gaps.
Li, J., Talaei-Khoei, A., Seale, H. & Ray, P. 2013, 'Health Care Provider Adoption of eHealth: Systematic Literature Review', Interactive Journal of Medical Research, vol. 2, no. 1, pp. 1-19.
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Background: eHealth is an application of information and communication technologies across the whole range of functions that affect health. The benefits of eHealth (eg, improvement of health care operational efficiency and quality of patient care) have previously been documented in the literature. Health care providers (eg, medical doctors) are the key driving force in pushing eHealth initiatives. Without their acceptance and actual use, those eHealth benefits would be unlikely to be reaped. Objective: To identify and synthesize influential factors to health care providers acceptance of various eHealth systems. Methods: This systematic literature review was conducted in four steps. The first two steps facilitated the location and identification of relevant articles. The third step extracted key information from those articles including the studies characteristics and results. In the last step, identified factors were analyzed and grouped in accordance with the Unified Theory of Acceptance and Use of Technology (UTAUT). Results: This study included 93 papers that have studied health care providers acceptance of eHealth. From these papers, 40 factors were identified and grouped into 7 clusters: (1) health care provider characteristics, (2) medical practice characteristics, (3) voluntariness of use, (4) performance expectancy, (5) effort expectancy, (6) social influence, and (7) facilitating or inhibiting conditions. Conclusions: The grouping results demonstrated that the UTAUT model is useful for organizing the literature but has its limitations. Due to the complex contextual dynamics of health care settings, our work suggested that there would be potential to extend theories on information technology adoption, which is of great benefit to readers interested in learning more on the topic. Practically, these findings may help health care decision makers proactively introduce interventions to encourage acceptance of eHealth and may also assist health policy maker...
Liaw, S., Rahimi, A., Ray, P., Taggart, J., Dennis, S., de Lusignan, S., Jalaludin, B., Yeo, A. & Talaei-Khoei, A. 2013, 'Towards an ontology for data quality in integrated chronic disease management: a realist review of the literature', International Journal Of Medical Informatics, vol. 82, no. 1, pp. 10-24.
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Purpose Effective use of routine data to support integrated chronic disease management (CDM) and population health is dependent on underlying data quality (DQ) and, for cross system use of data, semantic interoperability. An ontological approach to DQ is a potential solution but research in this area is limited and fragmented. Objective Identify mechanisms, including ontologies, to manage DQ in integrated CDM and whether improved DQ will better measure health outcomes. Methods A realist review of English language studies (January 2001March 2011) which addressed data quality, used ontology-based approaches and is relevant to CDM. Results We screened 245 papers, excluded 26 duplicates, 135 on abstract review and 31 on full-text review; leaving 61 papers for critical appraisal. Of the 33 papers that examined ontologies in chronic disease management, 13 defined data quality and 15 used ontologies for DQ. Most saw DQ as a multidimensional construct, the most used dimensions being completeness, accuracy, correctness, consistency and timeliness. The majority of studies reported tool design and development (80%), implementation (23%), and descriptive evaluations (15%). Ontological approaches were used to address semantic interoperability, decision support, flexibility of information management and integration/linkage, and complexity of information models. Conclusion DQ lacks a consensus conceptual framework and definition. DQ and ontological research is relatively immature with little rigorous evaluation studies published. Ontology-based applications could support automated processes to address DQ and semantic interoperability in repositories of routinely collected data to deliver integrated CDM. We advocate moving to ontology-based design of information systems to enable more reliable use of routine data to measure health mechanisms and impacts.
Bakshi, A., Talaei-Khoei, A. & Ray, P. 2013, 'Adaptive policy framework: A systematic review', Journal of Network and Computer Applications, vol. 36, no. 4, pp. 1-11.
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This paper presents a systematic literature review to gain an understanding of adaptive policies. This review looks at papers published between 1970 and 2011 and examines the background and trends in this area. Based on the results, we establish a 4-step framework for managing and handling adaptive policies. We also demonstrate gaps in existing literature, the implications to theory and practice as well as avenues for potential future research.
Najaftorkaman, M., Ghapanchi, A.H., Talaei-Khoei, A. & Ray, P. 2013, 'Recent Research Areas and Grand Challenges in Security of Electronic Medical Records', International Technology Management Review, vol. 3, no. 1, pp. 12-21.
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This study undertook a literature survey to provide a taxonomy that represents research areas of Electronic Medical Record (EMR). We identified the following areas of research and classified them into eight main categories: design and implementation, evaluation, adoption, impacts, medical research, integration, EMR data design and management, and policy and standards. Even though EMR improves care quality and efficiency in a positive way, some negative perceptions by the health user community (health professionals and health service managers) should not be neglected. By categorizing EMR research articles, we reveal a clear set of grand challenges of EMR in the future education and research in health informatics, biomedical engineering, and related areas. A big picture of EMR research areas presented in this study helps health community to find scientific methods for various grand challenges in EMR.
Liaw, S.T., Rahimi, A., Ray, P., Taggart, J., Dennis, S., de Lusignan, S., Jalaludin, B., Yeo, A.E.T. & Talaei-Khoei, A. 2013, 'Towards an ontology for data quality in integrated chronic disease management: A realist review of the literature (vol 82, pg 10, 2013)', INTERNATIONAL JOURNAL OF MEDICAL INFORMATICS, vol. 82, no. 2, pp. 139-139.
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Talaei-Khoei, A., Ray, P., Parameshwaran, N. & Lewis, L. 2012, 'A framework for awareness maintenance', Journal of Network and Computer Applications, vol. 35, no. 1, pp. 199-210.
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This paper presents a systematic literature review to gain insight into the growing area of awareness maintenance. A systematic review of papers from 1970 to 2010 examines the background and trends of research in this area. The results establish a framework for awareness maintenance and demonstrate trends, gaps, and potentially fruitful areas for future research. In particular, based on 131 papers, the present work proposes a four-phase framework for awareness maintenance that shows promise for real-world applications.
Talaei-Khoei, A., Solvoll, T., Ray, P. & Parameshwaran, N. 2012, 'Maintaining awareness using policies; Enabling agents to identify relevance of information', Journal of Computers and System Sciences, vol. 78, no. 1, pp. 370-391.
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The field of computer supported cooperative work aims at providing information technology models, methods, and tools that assist individuals to cooperate. The presented paper is based on three main observations from literature. First, one of the problems in utilizing information technology for cooperation is to identify the relevance of information, called awareness. Second, research in computer supported cooperative work proposes the use of agent technologies to aid individuals to maintain their awareness. Third, literature lacks the formalized methods on how software agents can identify awareness. This paper addresses the problem of awareness identification. The main contribution of this paper is to propose and evaluate a formalized structure, called Policy-based Awareness Management (PAM). PAM extends the logic of general awareness in order to identify relevance of information. PAM formalizes existing policies into Directory Enabled Networks-next generation structure and uses them as a source for awareness identification. The formalism is demonstrated by applying PAM to the space shuttle Columbia disaster occurred in 2003. The paper also argues that efficacy and cost-efficiency of the logic of general awareness will be increased by PAM. This is evaluated by simulation of hypothetical scenarios as well as a case study.
Kosman, K., Talaei-Khoei, A., Ghapanchi, A.H. & Ray, P. 2012, 'A Framework for Assessing Clinical Trial Informatics Systems: Case of caBIG and its Clinical Trial Management System', International Journal of Computers in Healthcare, vol. 1, no. 3, pp. 269-280.
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Clinical trials are big business, incorporating information from many participants and situations and creating challenges in the acquisition, storage, and sharing of information amongst healthcare researchers. As institutions consider which clinical trial informatics system to choose for their capital investment, it will be important to identify an approach for choosing a satisfactory system. This paper outlines a proactive approach in helping institutions in selecting a shift to an ideal clinical trial informatics system. This approach is organised under the new acronym P3IT, consisting of product, price, people, industry context, and technology trends. This includes internal analysis to explore product attributes and price, and human resource capacity (people), as well as external analysis to explore a Porter's five forces assessment of competitor rivalry; and technology and trends (external analysis to consider future technology and trends in clinical trial informatics systems and the case study product). Using this approach, this paper then explores a case study analysis of the Cancer Biomedical Informatics Grid (caBIG), developed by the National Cancer Institute, and its Clinical Trial Management System (CTMS) workspace which uses Clinical Trials Suite software.
Ghapanchi, A.H., Ghapanchi, A., Talaei-Khoei, A. & Abedin, B. 2012, 'A Systematic Review on Information Technology Personnel's Turnover', Lecture Notes on Software Engineering, vol. 1, no. 1, pp. 98-101.
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This paper employs a systematic review approach to yield an insight into existing studies on the turnover of Information Systems (IS) / Information Technology (IT) personnel. Our systematic review of 72 studies from 1980 to 2009 makes implications about the background and trend of research on IS/IT turnover as well as the theories used in the literature. Based on the results of our review, we propose that the topic of IS/IT turnover has been paid a great deal of attention in recent years. After 1998 especially, there has been significant growth in the number of academic papers on the topic. Business IS and Management discipline areas respectively have published the highest number of papers in the area. Additionally, Maslows Hierarchy of Needs and Dual Factor Theory are two most frequently used theories in IS/IT turnover literature.
Talaei-Khoei, A., Solvoll, T., Ray, P. & Parameshwaran, N. 2011, 'Policy-based Awareness Management (PAM): Case study of a wireless communication system at a hospital', Journal of Systems and Software, vol. 84, no. 10, pp. 1791-1805.
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The present paper evaluates the use of software agents to identify relevance of information, called awareness. This evaluation is based on existing policies and scenarios in the context of wireless communication of a hospital in Norway. The study is to address the lack of literature for experimental studies on a method to employ software agents for awareness identification. Research in computer supported cooperative work indicates the significant contributions of software agents to assist individuals. There are bodies of work that show awareness provides the means for software agents in which effective cooperation can take place. In addition, the role of the methods to identify awareness is emphasized in the literature of both computer supported cooperative work and software agents. This paper explains a step-wise process, called Policy-based Awareness Management, which allows agents to use policies as a source to identify awareness and thus change their behaviors accordingly. The contribution of this method is based on the concepts proposed by the logic of general awareness. The present study applies Directory Enabled Networks-next generation as the policy structure for the method. The paper evaluates the process via its application to identify the relevance of information in wireless communication scenarios in a hospital. The present study conducts observations, interviews and discussions on the wireless communication system of the hospital to identify the different scenarios happening in the system. The paper presents a set of simulations on these scenarios and concludes that the method is effective and cost-efficient.
Talaei-Khoei, A. 2009, 'A Distributed Architecture for Certificate-Based Delegation of Business Process Accessibility in Virtual Organizations', Journal of Computing and Information Technology, vol. 17, no. 4, pp. 313-325.
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In this paper, a distributed architecture has been proposed in order to support an authorization service more precisely in dynamically created Virtual Organizations (VO). In comparison to other existing architectures such as Akenti, VOMS and TAS, our architecture uses certificates on top a of the distributed agent architecture for managing requested resources among the VOs. The most obscure issue in distributed agents is finding the proper node that keeps the particular requested certificates In this paper, Chords Finger Table has been improved to add extra search abilities on the ring architecture of Chord. The process of locating keys can be implemented on the top of the improved Chord by associating a key with each data item, and storing the key/data item pair at the node to which the key maps. In this article, a theatrical analysis is presented for simulations, which shows improvement in the number of passed hops to locate keys in the proposed method in comparison of standard chord, so its more cost efficient.
Talaei-Khoei, A., Khoei, M.T., Akbari, M.K. & Verdom, J.F. 2006, 'Strategic Planning to Implement Electronic Health Services in Iran as a Developing Country; Preliminary Study', International Journal of Computer Science and Network Security, vol. 6, no. 2.
Propose: In order to implement electronic health services in Iran with its own limits as a developing country, we performed preliminary study on the current status of Irans health system as a part of a strategic planning. Methods and Results: Mashhad health system (second populated city in Iran) was our case study. We defined four kinds of health units in the city including clinical units, laboratories, hospitals and management units of the system. List of problems were prepared through observing the system and face to face interviews with people in charge in those units. Problems were categorized by PIECES framework. Then a survey on clients and health workers opinions about found problem was performed to identify the importance and intensity of each problem in the each unit. The end results directed us to propose relevant electronic health services to satisfy system requirements. Conclusions: proposed requirement-based electronic health services, produced by preliminary study, open the way for second phase of our strategic planning for implementing electronic health services called blueprint design.
Khoei, M.T., Talaei-Khoei, A., Akbari, M.K. & Verdom, J.F. 2006, 'Strategic Planning to Implement Electronic Health Services in Iran as a Developing Country; Blueprint Design', International Journal of Computer Science and Network Security, vol. 6, no. 2.
Propose: Preliminary study for implementing electronic health services in Iran as a developing country, presented in previous paper from the authors led us to design a blueprint including feasibility study, priority study and infrastructure design. Methods and Results: Feasibility of proposed electronic health services in previous paper obtained from determining enhancing and restricting parameters and Iranian information technology professionals opinions about importance and effect of these parameters in implementing each service. Priority study prepared a prioritized list of feasible services by two criteria (strong-weak point and opportunity) decision making model. In priority study, we used analytical hierarchy process (AHP) method and Expert Choice, as its tool, to prioritize feasible services. Infrastructure design presented some guidelines for implementing feasible services, regarding functional requirements of a distributed system such as electronic health system. In this step we designed multiplied sides infrastructure for electronic health system, consisted of services (repository of feasible services) and layers (designed according to OSI network model). Conclusion: In preliminary study and blueprint design we presented an adapted strategic plan for implementing electronic health services in developing country such as Iran, regarding their requirements and limits obtained from surveys on their workers, clients and IT professionals opinions.