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Bachelor of Science in Games Development


City campus


Min. duration
3 years full time or
6 years part time

course codes
UTS: C10229v3
CRICOS: 057197M
UAC: 603225

This course offers a sound education in all aspects of information technology and develops the diverse skills necessary for a career in computer games development.

Students gain enhanced work-ready expertise in games development; practical problem-solving skills based on leading-edge IT theory; communication skills in a variety of forms including written, verbal, online and technical literacies; and an awareness of the principles of ethics and corporate governance in a variety of settings.

This course offers a sound education in all aspects of information technology and develops the diverse skills necessary for a career in computer games development.

Students gain enhanced work-ready expertise in games development; practical problem-solving skills based on leading-edge IT theory; communication skills in a variety of forms including written, verbal, online and technical literacies; and an awareness of the principles of ethics and corporate governance in a variety of settings.

Course aims

This course aims to produce graduates who are able to:

  • apply core technical skills to problem analysis and decision-making in computer games development
  • collaborate and be creative within a professional environment through the application of technical, problem-solving and teamwork skills
  • communicate effectively in a variety of forms across diverse business and technical environments
  • apply ethical, legal and political considerations to technological issues as socially responsible professionals
  • demonstrate a capacity to take a leadership role in technical and business situations, and
  • be proactive and reflective learners in relation to knowledge, skills, experience and career direction.

The transition was very smooth from TAFE to university; there really isn't much difference between the two.

Typical study program

An example program is shown below. Subjects listed as options are only offered in a particular session (or year) if there is sufficient demand and the necessary resources.

First year

Autumn sessionCredit pointsSubject code
31268 Web Systems631268
31265 Communication for IT Professionals631265
31266 Introduction to Information Systems631266
48023 Programming Fundamentals648023
Spring sessionCredit pointsSubject code
31269 Business Requirements Modelling631269
48024 Applications Programming648024
31270 Networking Essentials631270
31080 Interactive Media631080

Course fees

For relevant fee information, are you a Local student or International student

All students at UTS pay tuition fees to contribute towards the cost of their studies.

In 2017 all offers made to domestic undergraduate students will be for Commonwealth Supported Places (CSP), which means that the Australian government makes a substantial contribution towards the cost of your education, and you pay the balance through student contributions.

The amount you pay depends on your area of study and the number of credit points (cp) in which you enrol. At UTS 48 credit points is considered to be one Equivalent Full Time Study Load (EFTSL).

The table to the right shows the amount a student can expect to pay for one year of full-time study (1.0 EFTSL).

Students can choose to pay their student contribution upfront, or if eligible, can defer their fees through HECS-HELP.

In addition to tuition fees, students are required to pay a Services and Amenities Fee (SSAF). The purchase of textbooks and other course materials may also result in additional cost.

You can calculate your student contribution as a percentage of the amounts shown on the table.
e.g. If you are enrolled in a 6 credit point Mathematics subject, your contribution would be 6/48 x $9,050 = $1,131.

Student contribution amounts for 2017 commencing students

Area of study and

student contribution  


Student contribution

(per EFTSL or 48 cp)

Law, Accounting, Commerce, Economics, Administration, Dentistry, Medicine, Veterinary Science
Mathematics, Statistics, Computing, Built Environment, Other Health, Allied Health, Engineering, Science, Surveying, Agriculture
Humanities, Behavioural Science, Social Studies, Education, Clinical Psychology, Foreign Languages, Visual and Performing Arts, Nursing



Tuition fees for international students vary between courses and range from A$20,830 to A$40,800 per year.

Tuition fees for international undergraduate students can be found using tuition fees search.

Tuition fees must be paid in advance each session and are subject to annual increase. Fees for future year(s) published in fees search, whilst unlikely to change, are estimates only. UTS makes every effort to provide up to date future year(s) fee estimates and to limit any changes, however, UTS reserves the right to vary fees for future year(s) at any time.


For this course, the cost per credit point for 2017 is $769. The total credit points are 144.

All international students should familiarise themselves with the following documents:

In addition to tuition fees, students may be required to pay a Student Services and Amenities Fee (SSAF). Textbooks and other course materials will also result in additional costs.

UTS Alumni save 10%: alumni.uts.edu.au/advantage

For further information on costs related to your study at UTS, visit the international students' fees information page.


Career options include computer animation/graphics specialist, and computer game designer/developer, systems analyst, analyst/programmer, IT project manager, software developer, software engineer or web developer.

Course structure

Course completion requirements

RequirementCredit points
STM90651 Core subjects (Information Technology)48
STM90726 Core subjects (Games Development)48
CBK90413 Two sub-majors/Electives48

Course structure explained

Students are required to complete 144 credit points, comprising 48 credit points of IT core subjects, 48 credit points of games development core subjects, and 48 credit points of elective subjects. Eligible students who receive 48 credit points of credit recognition complete a total of 96 credit points of academic study.

Industrial training/professional practice

Industrial training is available as an additional year and students enrol into the Diploma in Information Technology Professional Practice (C20056) once they have secured suitable full-time employment. This incorporates a minimum of nine months full-time work experience with four supporting subjects at UTS.

Additional information

Course duration

The course can be completed in three years of full-time or six years of part-time study. For students who receive the 48 credit points in credit recognition, the course can be completed in two years of full-time or four years of part-time study. A significant number of subjects are offered in the evening but some daytime attendance is required for part-time students.

Full time, on campus Part time, on campus

Admission requirements

Admission requirements

Applicants must have completed an Australian Year 12 qualification, Australian Qualifications Framework Diploma, or equivalent Australian or overseas qualification at the required level.

The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.0 overall with a writing score of 6.0; or TOEFL: paper based: 500-549 overall with TWE of 4.5, internet based: 60-78 overall with a writing score of 21; or AE5: Pass; or PTE: 50-57; or CAE: 169-175.

Eligibility for admission does not guarantee offer of a place.

International students

Visa requirement: To obtain a student visa to study in Australia, international students must enrol full time and on campus. Australian student visa regulations also require international students studying on student visas to complete the course within the standard full-time duration. Students can extend their courses only in exceptional circumstances.

Check to see if there are additional admission requirements for this course.

If you don't meet the admission requirements for this course, there may be alternative pathways to help you gain admission.

Assumed knowledge

Mathematics and any two units of English.

HSC Mathematics Extension 1 and English Advanced are recommended.

Year 12 bonus scheme

To see a list of courses where HSC subjects provide bonus points, please refer to the Year 12 bonus points page.

Credit recognition

Students who have previously undertaken study at a university or other recognised tertiary education institutions may be eligible for some academic credit recognition (subject to the Faculty of Engineering and Information Technology's approval).

The prior study must have been completed before commencement of this course, but no earlier than three years before commencement. Students must be able to demonstrate that their knowledge is current.

Credit recognition is not normally granted in this course for study completed at a private college except where UTS has an external articulation agreement with the college.

There are no exemptions granted for the networking subjects 31270, 31277 and 31283 without the successful completion of the challenge test for each of the these subjects. A challenge test is granted at enrolment time to students who have completed the CCNA curriculum (or CCNP) at a university and/or TAFE diploma level where the awarding institution is a CISCO Networking Academy. These challenge tests are always held in the week before the commencement of session.

Scholarships, prizes and awards


For all domestic students

Prizes and awards

Professional recognition

Graduates are eligible for professional-level membership of the Australian Computer Society.

UTS: Handbook

See the Bachelor of Science in Games Development in the UTS: Handbook for comprehensive course details.
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